Sunday, February 11, 2007
Tuesday, January 30, 2007
advanced workshop
last session
Saturday, January 27, 2007
Tuesday, January 23, 2007
Monday, January 22, 2007
Thursday, January 18, 2007
hot keys
Ctrl a ShowAttributeEditorOrChannelBox
Alt a ToggleWireframeInArtisan
b ModifyUpperRadius
Ctrl b TemplateBrushSettings
c SnapToCurve
Alt c ToggleColorFeedback
d QualityDisplayMarkingMenu
Ctrl d DuplicateS
e RotateToolMarkingMenu
f FrameSelected
Alt f FloodSurfaces
g RepeatLast
Ctrl g Group
h UIModeMarkingMenu
Ctrl h HideSelectedObjects
Alt h HideUnselectedObjects
i InsertKeyToolActivate
Ctrl i SelectNextIntermediatObject
j RotateToolToggleSnapMode
k TimeDraggerToolActivate
m ModifyDisplacement
Ctrl m ToggleMainMenubar
Alt m FullHotboxDisplay
n ModifyPaintValue
Ctrl n NewScene
Ctrl o OpenScene
p Parent
q SelectMaskToolMarkingMenu
Ctrl q LassoTool
Alt q SelectPolygonToolMarkingMenu
r ScaleToolMarkingMenu
Alt r ToggleReflection
s SetKey
Ctrl s SaveScene
Alt s CycleIKHandleStickyState
t ShowManipulators
u PaintOperationMarkingMenu
v SnapToPoint
Alt v PlaybackToggle
w TranslateToolMarkingMenu
x SnapToGrid
y NonSacredTool
z Undo
Ctrl z Undo
A FrameAllInAllViews
B ModifyLowerRadius
C SnapToCurve
D DuplicateWithTransform
E SetKeyRotate
F FrameSelectedInAllViews
G RepeatLastActionAtMousePosition
Ctrl H ShowLastHidden
I SelectIsolate
M TogglePanelMenubar
P Unparent
Q SelectComponentToolMarkingMenu
R SetKeyScale
V SnapToPoint
Alt V GoToMinFrame
W SetKeyTranslate
X SnapToGrid
Z Redo
1 LowQualityDisplay
2 MediumQualityDisplay
3 HighQualityDisplay
4 DisplayWireframe
5 DisplayShaded
6 DisplayShadedAndTextured
7 DisplayLight
8 PaintEffectsPanel
F1 Help
F2 ShowAnimationUI
F3 ShowModelingUI
F4 ShowDynamicsUI
F5 ShowRenderingUI
F8 SelectToggleMode
F9 SelectVertexMask
Ctrl F9 SelectVertexFaceMask
F10 SelectEdgeMask
F11 SelectFacetMask
F12 SelectUVMask
` SetFocusToCommandLine
Alt ` SetFocusToNumericInputLine
- DecreaseManipulatorSize
= IncreaseManipulatorSize
[ UndoViewChange
] RedoViewChange
' SelectClusterActivate
, PreviousKey
Alt , PreviousFrame
. NextKey
Alt . NextFrame
/ PickColorActivate
~ AbortCurrentTool
+ IncreaseManipulatorSize
Up PickWalkUp
Ctrl Up CoarserSubdivLevel
Alt Up PixelMoveUp
Down PickWalkDown
Ctrl Down CreateSubdivRegion
Alt Down PixelMoveDown
Left PickWalkLeft
Alt Left PixelMoveLeft
Right PickWalkRight
Alt Right PixelMoveRight
Insert EnterEditMode
Return CompleteCurrentTool
Space ShowHotbox
Monday, January 15, 2007
Sunday, January 7, 2007
review
course schedule
sunday january 21 10am-1pm
saturday january 27 2-5 pm
sunday january 28 10am-1pm
sunday february 4 4-7pm
all sessions will be held in 6th floor computer lab
intermediate maya
Maya Workshop Session 1: Intermediate to Advanced
In this session we will cover advanced NURBS modeling, basic output techniques, advanced polygon modeling, basic subdivision modeling and basic inverse kinematics. For the advanced NURBS portion of the session, modeling techniques such as lofting, birailing, rebuilding and combining surfaces will be presented. The basic output portion will include instruction for outputting Maya files to Rhino and Autocad as well as simple rendering techniques. For the advanced polygon and basic subdivision surface modeling we will be looking at ways in which to convert between NURBS, polygons and subdivisions as well as how to begin modeling subdivision surfaces through the extrusion of faces and edges as well as the combination of those surfaces. Lastly, we will cover basic inverse kinematics in this session by looking at basic chains and how to attach NURBS and polygons to moveable chains.
