Tuesday, January 30, 2007

advanced workshop

for more on polygons and subdivisions visit the site for the advanced maya workshop.

last session

our last session will be held this sunday february 4 from 2-5 in the 6th floor computer lab.

Saturday, January 27, 2007

change in schedule

tomorrow's class for sunday, january 28, will run from 10-2.

Tuesday, January 23, 2007

session 02

find session 02 pdf here.

Monday, January 22, 2007

session 01

find session 01 pdf here.

Thursday, January 18, 2007

hot keys

Ctrl     a              ShowAttributeEditorOrChannelBox

Alt a ToggleWireframeInArtisan

b ModifyUpperRadius

Ctrl b TemplateBrushSettings

c SnapToCurve

Alt c ToggleColorFeedback

d QualityDisplayMarkingMenu

Ctrl d DuplicateS

e RotateToolMarkingMenu

f FrameSelected

Alt f FloodSurfaces

g RepeatLast

Ctrl g Group

h UIModeMarkingMenu

Ctrl h HideSelectedObjects

Alt h HideUnselectedObjects

i InsertKeyToolActivate

Ctrl i SelectNextIntermediatObject

j RotateToolToggleSnapMode

k TimeDraggerToolActivate

m ModifyDisplacement

Ctrl m ToggleMainMenubar

Alt m FullHotboxDisplay

n ModifyPaintValue

Ctrl n NewScene

Ctrl o OpenScene

p Parent

q SelectMaskToolMarkingMenu

Ctrl q LassoTool

Alt q SelectPolygonToolMarkingMenu

r ScaleToolMarkingMenu

Alt r ToggleReflection

s SetKey

Ctrl s SaveScene

Alt s CycleIKHandleStickyState

t ShowManipulators

u PaintOperationMarkingMenu

v SnapToPoint

Alt v PlaybackToggle

w TranslateToolMarkingMenu

x SnapToGrid

y NonSacredTool

z Undo

Ctrl z Undo

A FrameAllInAllViews

B ModifyLowerRadius

C SnapToCurve

D DuplicateWithTransform

E SetKeyRotate

F FrameSelectedInAllViews

G RepeatLastActionAtMousePosition

Ctrl H ShowLastHidden

I SelectIsolate

M TogglePanelMenubar

P Unparent

Q SelectComponentToolMarkingMenu

R SetKeyScale

V SnapToPoint

Alt V GoToMinFrame

W SetKeyTranslate

X SnapToGrid

Z Redo

1 LowQualityDisplay

2 MediumQualityDisplay

3 HighQualityDisplay

4 DisplayWireframe

5 DisplayShaded

6 DisplayShadedAndTextured

7 DisplayLight

8 PaintEffectsPanel

F1 Help

F2 ShowAnimationUI

F3 ShowModelingUI

F4 ShowDynamicsUI

F5 ShowRenderingUI

F8 SelectToggleMode

F9 SelectVertexMask

Ctrl F9 SelectVertexFaceMask

F10 SelectEdgeMask

F11 SelectFacetMask

F12 SelectUVMask

` SetFocusToCommandLine

Alt ` SetFocusToNumericInputLine

- DecreaseManipulatorSize

= IncreaseManipulatorSize

[ UndoViewChange

] RedoViewChange

' SelectClusterActivate

, PreviousKey

Alt , PreviousFrame

. NextKey

Alt . NextFrame

/ PickColorActivate

~ AbortCurrentTool

+ IncreaseManipulatorSize

Up PickWalkUp

Ctrl Up CoarserSubdivLevel

Alt Up PixelMoveUp

Down PickWalkDown

Ctrl Down CreateSubdivRegion

Alt Down PixelMoveDown

Left PickWalkLeft

Alt Left PixelMoveLeft

Right PickWalkRight

Alt Right PixelMoveRight

Insert EnterEditMode

Return CompleteCurrentTool

Space ShowHotbox

Monday, January 15, 2007

Sunday, January 7, 2007

review

to review basic maya skills prior to the first session please look at this series of basic tutorials.

course schedule

tuesday january 16 6-9pm
sunday january 21 10am-1pm
saturday january 27 2-5 pm
sunday january 28 10am-1pm
sunday february 4 4-7pm

all sessions will be held in 6th floor computer lab

intermediate maya

Maya Workshop Session 1: Intermediate to Advanced

In this session we will cover advanced NURBS modeling, basic output techniques, advanced polygon modeling, basic subdivision modeling and basic inverse kinematics. For the advanced NURBS portion of the session, modeling techniques such as lofting, birailing, rebuilding and combining surfaces will be presented. The basic output portion will include instruction for outputting Maya files to Rhino and Autocad as well as simple rendering techniques. For the advanced polygon and basic subdivision surface modeling we will be looking at ways in which to convert between NURBS, polygons and subdivisions as well as how to begin modeling subdivision surfaces through the extrusion of faces and edges as well as the combination of those surfaces. Lastly, we will cover basic inverse kinematics in this session by looking at basic chains and how to attach NURBS and polygons to moveable chains.