Maya Workshop Session 1: Intermediate to Advanced
In this session we will cover advanced NURBS modeling, basic output techniques, advanced polygon modeling, basic subdivision modeling and basic inverse kinematics. For the advanced NURBS portion of the session, modeling techniques such as lofting, birailing, rebuilding and combining surfaces will be presented. The basic output portion will include instruction for outputting Maya files to Rhino and Autocad as well as simple rendering techniques. For the advanced polygon and basic subdivision surface modeling we will be looking at ways in which to convert between NURBS, polygons and subdivisions as well as how to begin modeling subdivision surfaces through the extrusion of faces and edges as well as the combination of those surfaces. Lastly, we will cover basic inverse kinematics in this session by looking at basic chains and how to attach NURBS and polygons to moveable chains.
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